Saba Ghole is an architectural-urban designer turned education-technology entrepreneur. As Co-Founder and Chief Creative Officer of NuVu, an innovation school for middle and high school students based in Cambridge, MA, Saba leads the school's agenda of creativity and experimentation. Students at NuVu collaborate with experts on projects such as new medical devices, interactive games, and brainwave-generated art. Saba received her Masters in Urban Design at MIT. Saba's urban design experience has included work on innovative educational projects such as the Central Los Angeles High School #9 and the Princess Nora Bint Abdulrahman University. Saba is passionate about creating interactive art that celebrates the union between nature and technology, raises social awareness, and strengthens community through inclusive urban design. Her art pieces Pulse and Bloom and Grove are two of the largest biofeedback art installations of their kind, and have been featured widely. Saba is an INK Fellow and TEDxSanJoseCA speaker.
Jaymes Dec is a technology teacher at the Marymount School of New York. After graduating from the Interactive Telecommunications Program at NYU, Jaymes was the Program Manager at a National Science Foundation program for high school students from the South Bronx that taught science, technology, engineering, and math skills through classes on sustainable design and green technologies. Jaymes is a cofounder of The NYC Makery, a community makerspace for children in Gowanus, Brooklyn. He is on the Board of Directors of the Nerdy Derby, an education non-profit that organizes creative design challenges for children. Jaymes is an Adjunct Professor at Teachers College, Columbia University in the Creative Technologies Certification Program. He is the coauthor of Make: Tech DIY: Easy Electronics Projects for Parents and Kids. Jaymes was named a “Teacher of the Future” by the National Association of Independent Schools and a Senior Fab Learn Fellow by Stanford University.
Kris, more commonly known as Linus, has been an avid gamer, tinkerer and programmer since childhood. While consulting as a game developer with a focus on rapid-prototyping, Linus took a job teaching game development, robotics, and programming to students of all ages at iD Tech Camps. This ignited an interest in education focused on the impact these skills could have on student learning. Currently at the American School of Bombay, Linus is part of the Research and Development Department and works with teachers, students, and schools to integrate Making, Programming, and Game Development into the curriculum.
Linus teaches two high school classes in Creative Coding and Making and has run multiple workshops on Video Game development, Robotics, and STEM-based curriculum for high school students. Linus is an expert in rapid-prototyping, programming, microcontrollers, laser cutting, and other Maker tools. Linus has authored two books based on his findings: CodEd: Teaching Coding in the Classroom, aimed at equipping educators with the skills and strategies necessary to teach coding in the classroom; and co-authored Maker Minds, a book to guide schools in equipping, engaging, and empowering students to learn through Making.
Alyson is a software consultant in Phoenix, Arizona. She has worked professionally with numerous micro-controller platforms including Arduino, Parallax, Particle and Adafruit wearable electronics platforms. In her spare time, she runs the sewing station at her local makerspace where she also teaches web development and basic robotics.
Ryan McDermott is a software and hardware consultant from Phoenix, Arizona. He helps run Heatsync Labs, a non-profit makerspace, where he teaches skills ranging from building robots or interactive art using micro-controllers, to running a laser cutter or a welding machine. Professionally, he works in telemedicine research and development, designing devices and systems to help sick people get healthy faster.
Scot has worked in international schools in Asia for 19 years. Throughout this time, he has been committed to developing teaching and learning that empowers teachers and students to become increasingly intrinsically motivated, inspired and expert. As a classroom teacher, Scot created Curiosity Projects that are adaptable units of study that support students to learn how to learn by emulating curious learners.
For the past five years, Scot has worked in design-based, school-based research and development to uncover and understand student learning needs, design new innovations, and use empirical evidence to continuously iterate and improve learning impacts. He has also helped design a system for school-based R&D that equips school leaders and classroom teachers to create a sustainable innovation culture and innovative practices, programs and systems that impact their students. In addition, Scot has presented and facilitated workshops on school-based R&D, Design Thinking, and Curiosity Projects around the world.
Scot believes Design Thinking is a powerful constructive inquiry process that empowers people to engage in deep learning, gain surprising insights, and bring new possibilities into being throughout their lives. You can contact through Twitter @bombayscot.